

The Tar trap is another mandatory trap since some traps won't trigger in time to hit a regular walking speed Orc. It should just be a permanent addition to the hotbar like the weapons are at the start of the game. At that point why even have it as a selectable trap. Without choking off areas and funneling enemies into a little maze most maps are literally impossible to pass. Then there's the fact that barricades have been made to be the be-all-end-all of most maps.

I get that the Spring Trap and Push Trap are not super useful in closed environments but they are pretty obvious exceptions that can still be used but to lesser effect.

I don't understand the point of having traps that effectively only serve a purpose on early levels. Except for the Lightning Staff which is the most overpowered thing I've ever seen since it deals more damage to all enemies and also has no enemies that are resistant to it. There's a "Correct" way to solve each level and maybe a few other functional methods, but a lot of the time you'll be changing things around completely from place to place. They're less about making what you've chosen suit the level and about making choices that suit the level. Well the general reason for this is that you're encouraged to puzzle your way through the levels. Why would you do this? What purpose does this serve? Other than Combos. In spite of this, half the traps in the game do or can be upgraded to do fire damage. For starters, half the enemies in the game are immune to fire. This game however, makes a few key design failures that completely shift the balance of traps. While I didn't personally like the mishmashing of themes in having fire and ice enemies appear at the same time it did mean that you had to deal with both types at the same time - resulting in a more balanced loadout of Traps. The first game felt a lot like a proper Defence Game where you had a choice of weapons to use as you wished and simply had to format them to the enemies you faced. I loved Orcs Must Die, Liked Orcs Must Die 2, and unfortunately am pretty meh on Orcs Must Die 3.Ī lot of the strategic complexity found in the earlier games has interestingly been slowly wiped away with each instalment - there are more traps than there previously were (Some were removed and changed into different things which I'm not so hot on personally) but the overall choice you have has been reduced.
